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Computing

Early Years Foundation Stage – Understanding the world 

The educational programme for understanding the world set out in the EYFS Framework is delivered in our preschool and reception classes in line with the Extend Nursery and Preschool Curriculum and the Extend Reception Curriculum 

Nursery Curriculum

Preschool Curriculum

Reception Curriculum

Key Stage 1 and 2 – Computing 

We follow the national curriculum. 

In Year 1, we teach computing in line with our multi-academy trust’s ‘Extend Early Curriculum’. 

We follow the TEACH COMPUTING scheme of work from the National Centre for Computing Education to teach computing in Year 2-6. 

The TEACH COMPUTING curriculum is structured into 6 units for each year group, and each unit is broken down into 6 lessons. 

Alongside Teach Computing ELAN schools use the ProjectEVOLVE’s UKCIS "Education for a Connected World" digital competencies framework resources to enhance their computing curriculum. 

Curriculum Overview  

Term 1

Term 2

Term 3

Term 4

Term 5

Term 6

Year 1

Using technology safely and respectfully

Recording our learning on a learning platform

Programming robots

Understanding uses of information technology beyond school.

Staying safe online.

Understanding PEGI ratings

Programming robots to follow map instructions

Digital painting

Reviewing our learning on a learning platform

Using Scratch programming language

Staying safe online

Logging on to laptops independently

Saving and retrieving using familiar programs independently

Searching the internet safely

Taking photographs and accessing e-learning

Year 2

Information Technology Around Us  

Digital photography   

Robot Algorithms  

  Pictograms  

Making music  

Introduction to Quizzes  

Year 3

Connecting Computers  

Stop-frame Animation  

Sequence in Music  

Branching Databases  

Desktop Publishing  

Events and Actions  

Year 4

The Internet  

Audio Editing  

Repetition in Shapes  

 Data Logging  

Photo Editing  

Repetition in  

Games  

Year 5

Sharing Information  

Video Editing  

Selection in Physical  Computing  

Flat-file  Databases  

Vector Drawing  

Selection in Quizzes  

Year 6

Communication  

Web Page Creation   

Variables In Games  

Introduction to Spreadsheets  

3D Modelling  

Sensing  

 

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